Per-question score is now a float in [0.0, 1.0] snapped to a 21-level 0.05 grid, replacing the previous 0-1000 integer scale. Easier to read on a leaderboard, ties become acceptable rather than vanishingly rare, and small clock-skew differences no longer split rankings. DB schema: score is REAL now (SQLite type affinity is loose enough that existing rows still read fine, but new inserts go in as floats). Frontend: added fmtScore() helpers in admin.js and quiz.js to render two decimal places consistently (0.85, 1.20, 5.00) so float-arithmetic sums never display as 0.8500000000000001. Tests: linear_decay/flat/exponential_decay assertions updated; added a snap-to-grid invariant test.
408 lines
14 KiB
JavaScript
408 lines
14 KiB
JavaScript
/* Student quiz SPA.
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*
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* Visit /?sid=<id>. If no cookie, render the join form. If cookie, open
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* the student WS and follow server messages through the lifecycle:
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* lobby → question_open → submitted → question_closed → … → session_ended
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*
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* The server is authoritative for state transitions and scoring. The
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* client only animates the UI for whatever message the server sent.
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*/
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const app = document.querySelector("#app");
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const params = new URLSearchParams(window.location.search);
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const sid = params.get("sid");
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const store = {
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me: null,
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ws: null,
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currentQuestion: null,
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submitted: null,
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pickedAnswer: null,
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deadlineMs: null,
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};
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let countdownTimer = null;
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function fmtScore(value) {
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// Scores are floats on a 0.05 grid in [0, 1]. Display as a fixed
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// two-decimal string so users see e.g. "0.85" instead of
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// "0.8500000000000001" when float math drifts in the leaderboard sum.
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const n = Number(value || 0);
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return n.toFixed(2);
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}
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function escapeText(value) {
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return String(value ?? "").replace(/[&<>"']/g, (c) => ({
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"&": "&",
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"<": "<",
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">": ">",
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'"': """,
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"'": "'",
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})[c]);
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}
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function setView(markup) {
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app.innerHTML = `<section class="centered-shell">${markup}</section>`;
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}
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async function api(path, options = {}) {
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const headers = options.body ? { "Content-Type": "application/json", ...(options.headers || {}) } : options.headers;
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const response = await fetch(path, { credentials: "same-origin", ...options, headers });
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if (!response.ok) {
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const error = new Error(await response.text());
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error.status = response.status;
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throw error;
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}
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return response.json();
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}
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function showAskInstructor() {
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setView(`
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<div class="card narrow">
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<h1>Ask your instructor for the link</h1>
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<p class="muted">This quiz link is missing or no longer valid.</p>
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</div>
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`);
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}
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async function boot() {
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if (!sid) {
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showAskInstructor();
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return;
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}
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try {
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await api(`/api/session/${sid}`);
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} catch {
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showAskInstructor();
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return;
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}
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try {
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store.me = await api(`/api/session/${sid}/me`);
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} catch (err) {
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if (err.status === 401) {
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renderJoin();
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return;
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}
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showAskInstructor();
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return;
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}
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connect();
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}
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function renderJoin(error = null) {
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setView(`
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<form id="join-form" class="card narrow stack">
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<header class="card-header">
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<h1>Join the quiz</h1>
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<p class="muted">Enter your student ID and name. The cookie is per-device; clear it to switch.</p>
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</header>
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<label class="field">
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<span>Student ID</span>
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<input name="student_id" autocomplete="username" required autofocus>
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</label>
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<label class="field">
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<span>Name</span>
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<input name="name" autocomplete="name" required>
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</label>
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${error ? `<p class="alert error">${escapeText(error)}</p>` : ""}
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<button type="submit" class="btn primary block">Join</button>
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</form>
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`);
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document.querySelector("#join-form").addEventListener("submit", async (event) => {
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event.preventDefault();
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const submit = event.submitter || event.currentTarget.querySelector("button");
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submit.disabled = true;
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const data = new FormData(event.currentTarget);
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try {
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await api(`/api/session/${sid}/join`, {
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method: "POST",
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body: JSON.stringify({
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student_id: data.get("student_id"),
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name: data.get("name"),
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}),
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});
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store.me = await api(`/api/session/${sid}/me`);
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connect();
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} catch (err) {
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submit.disabled = false;
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renderJoin(err.message || "Could not join.");
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}
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});
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}
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function connect() {
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const protocol = window.location.protocol === "https:" ? "wss" : "ws";
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const ws = new WebSocket(`${protocol}://${window.location.host}/ws/student/${sid}`);
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store.ws = ws;
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ws.addEventListener("message", (event) => {
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try { handleMessage(JSON.parse(event.data)); } catch (e) { console.warn("bad ws msg", e); }
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});
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ws.addEventListener("close", () => {
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// session_reset already drove a re-boot; suppress the generic
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// "disconnected" screen so it doesn't briefly flash on top of the
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// "Re-joining…" interstitial.
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if (store.resetting) return;
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stopCountdown();
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setView(`
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<div class="card narrow center">
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<h1>Disconnected</h1>
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<p class="muted">Your connection dropped.</p>
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<button class="btn primary block" onclick="window.location.reload()">Reconnect</button>
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</div>
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`);
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});
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}
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function handleMessage(message) {
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switch (message.type) {
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case "state": return renderState(message);
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case "question_open": return renderQuestion(message);
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case "submit_ack": return renderSubmitted(message);
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case "question_closed": return renderReveal(message);
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case "between_questions": return renderBetween(message);
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case "session_ended": return renderFinished(message);
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case "session_reset": return handleSessionReset();
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case "error": return renderError(message);
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}
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}
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function handleSessionReset() {
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// Instructor cleared everyone out. Tear local state down and re-boot;
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// /api/session/<sid>/me will return 401 (with cookie cleared by the
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// server) and we'll land cleanly on the join form.
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store.resetting = true;
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stopCountdown();
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store.me = null;
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store.currentQuestion = null;
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store.submitted = null;
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store.pickedAnswer = null;
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if (store.ws) { try { store.ws.close(); } catch {} store.ws = null; }
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setView(`
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<div class="card narrow center">
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<h1>Session reset</h1>
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<p class="muted">Your instructor reset the session. Re-joining…</p>
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<div class="spinner" aria-hidden="true"></div>
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</div>
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`);
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setTimeout(() => { store.resetting = false; boot(); }, 600);
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}
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function renderState(message) {
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store.currentQuestion = null;
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store.submitted = null;
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store.pickedAnswer = null;
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stopCountdown();
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if (message.state === "lobby") {
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setView(`
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<div class="card narrow center">
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<p class="eyebrow">${escapeText(message.title || "Live quiz")}</p>
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<h1>You're in.</h1>
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<p class="muted">Hi <b>${escapeText(store.me?.name || "")}</b>. Waiting for your instructor to start.</p>
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<div class="spinner" aria-hidden="true"></div>
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</div>
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`);
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} else if (message.state === "finished") {
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// Edge case: rejoin after the quiz already ended. Render a friendly
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// placeholder and wait for a session_ended payload.
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setView(`
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<div class="card narrow center">
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<h1>Quiz finished</h1>
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<p class="muted">Final results coming through…</p>
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</div>
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`);
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}
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}
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function renderQuestion(message) {
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store.currentQuestion = message;
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store.submitted = null;
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store.pickedAnswer = null;
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store.deadlineMs = Date.now() + (message.remaining_ms ?? message.time_limit * 1000);
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setView(`
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<article class="card quiz-card">
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<div class="question-head">
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<span class="qnum">Question ${message.question_idx + 1}</span>
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<span id="countdown" class="countdown">—</span>
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</div>
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<div class="qbar"><span id="qbar-fill"></span></div>
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<h1 class="question-text">${escapeText(message.text)}</h1>
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<div class="answer-grid">
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${["A","B","C","D"].map((k) => `
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<button class="answer-btn" data-answer="${k}">
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<span class="answer-key">${k}</span>
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<span class="answer-text">${escapeText(message.options[k] || "")}</span>
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</button>
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`).join("")}
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</div>
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</article>
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`);
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document.querySelectorAll("[data-answer]").forEach((btn) => {
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btn.addEventListener("click", () => submitAnswer(btn.dataset.answer));
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});
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startCountdown();
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}
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function submitAnswer(answer) {
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if (!store.ws || !store.currentQuestion || store.submitted || store.pickedAnswer) return;
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store.pickedAnswer = answer;
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document.querySelectorAll("[data-answer]").forEach((btn) => {
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btn.disabled = true;
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if (btn.dataset.answer === answer) btn.classList.add("picked");
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});
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store.ws.send(JSON.stringify({
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type: "submit",
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question_idx: store.currentQuestion.question_idx,
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answer,
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}));
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}
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function renderSubmitted(message) {
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store.submitted = message;
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const seconds = (message.elapsed_ms / 1000).toFixed(1);
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setView(`
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<div class="card narrow center">
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<p class="eyebrow">Question ${message.question_idx + 1}</p>
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<h1 class="big-score">+${fmtScore(message.score)}</h1>
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<p class="muted">submitted in ${seconds}s</p>
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<p class="muted small">Waiting for the reveal…</p>
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<div class="spinner" aria-hidden="true"></div>
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</div>
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`);
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}
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function renderReveal(message) {
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stopCountdown();
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const q = store.currentQuestion;
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const yourAnswer = message.your_answer ?? null;
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const correct = message.correct;
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const won = yourAnswer === correct;
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const totalSubmitters = ["A","B","C","D"].reduce((a, k) => a + (message.histogram[k] || 0), 0) + (message.histogram.missed || 0);
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const denom = Math.max(1, totalSubmitters);
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setView(`
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<article class="card reveal-card">
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<div class="question-head">
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<span class="qnum">Q${message.question_idx + 1}</span>
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<span class="state-badge ${won ? "state-correct" : "state-wrong"}">${won ? "Correct" : (yourAnswer ? "Wrong" : "Missed")}</span>
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</div>
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${q?.text ? `<h2 class="question-text small">${escapeText(q.text)}</h2>` : ""}
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<ol class="options reveal student-reveal">
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${["A","B","C","D"].map((k) => {
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const isCorrect = k === correct;
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const isYours = k === yourAnswer;
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let cls = "";
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if (isCorrect) cls += " correct";
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if (isYours && !isCorrect) cls += " wrong-pick";
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if (isYours) cls += " yours";
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return `
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<li class="${cls}">
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<span class="key">${k}${isCorrect ? " ✓" : ""}${isYours && !isCorrect ? " ✗" : ""}</span>
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<span class="opt-text">${escapeText(q?.options?.[k] || "")}</span>
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<span class="opt-count muted">${message.histogram[k] || 0} (${Math.round(100 * (message.histogram[k] || 0) / denom)}%)</span>
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</li>
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`;
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}).join("")}
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</ol>
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${message.explanation ? `<p class="explanation">${escapeText(message.explanation)}</p>` : ""}
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<div class="reveal-stats">
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<div class="stat"><span class="muted">Your score</span><b>+${fmtScore(message.your_score || 0)}</b></div>
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<div class="stat"><span class="muted">Total</span><b>${fmtScore(message.your_total)}</b></div>
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<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
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</div>
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<h3>Top 5</h3>
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${renderBoard(message.top5)}
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</article>
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`);
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}
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function renderBetween(message) {
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setView(`
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<div class="card narrow center">
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<p class="eyebrow">Up next</p>
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<h1>Question ${(message.next_idx ?? 0) + 1}</h1>
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<div class="reveal-stats">
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<div class="stat"><span class="muted">Total</span><b>${fmtScore(message.your_total)}</b></div>
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<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
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</div>
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${renderBoard(message.top5)}
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<div class="spinner" aria-hidden="true"></div>
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</div>
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`);
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}
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function renderFinished(message) {
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stopCountdown();
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setView(`
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<article class="card celebration-card">
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<div class="celebration-banner">Quiz complete</div>
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<div class="reveal-stats">
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<div class="stat big"><span class="muted">Your total</span><b>${fmtScore(message.your_total)}</b></div>
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<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
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<div class="stat"><span class="muted">Correct</span><b>${message.questions_correct ?? 0} / ${message.questions_answered ?? 0}</b></div>
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</div>
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<h3>Final top 5</h3>
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${renderBoard(message.final_top5)}
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<p class="muted small">Thanks for playing.</p>
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</article>
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`);
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}
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function renderBoard(rows = []) {
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if (!rows || !rows.length) return `<p class="muted small">No scores yet.</p>`;
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// The server marks the requesting student's row with `is_you: true` so
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// we can highlight by id without other students' ids ever crossing the
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// wire. Falls back to name match only if the server didn't mark anything
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// (older payloads pre-migration).
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const anyMarked = rows.some((r) => r.is_you);
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const myName = store.me?.name;
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return `
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<ol class="leaderboard">
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${rows.map((r) => {
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const isYou = anyMarked
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? !!r.is_you
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: (myName && r.name && r.name === myName);
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return `
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<li class="${isYou ? "is-you" : ""}">
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<span class="rank">${r.rank}</span>
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<span class="who"><b>${escapeText(r.name)}</b></span>
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<span class="score">${fmtScore(r.score)}</span>
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</li>
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`;
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}).join("")}
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</ol>
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`;
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}
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function renderError(message) {
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setView(`
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<div class="card narrow center">
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<h1>Server message</h1>
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<p class="muted">${escapeText(message.message || message.code || "Something went wrong.")}</p>
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</div>
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`);
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}
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function startCountdown() {
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stopCountdown();
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countdownTimer = setInterval(tickCountdown, 250);
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tickCountdown();
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}
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function stopCountdown() {
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if (countdownTimer) clearInterval(countdownTimer);
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countdownTimer = null;
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}
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function tickCountdown() {
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const el = document.querySelector("#countdown");
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const fill = document.querySelector("#qbar-fill");
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if (!el || !fill || !store.deadlineMs) return;
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const remaining = Math.max(0, store.deadlineMs - Date.now());
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const limit = (store.currentQuestion?.time_limit ?? 60) * 1000;
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el.textContent = `${Math.ceil(remaining / 1000)}s`;
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el.classList.toggle("urgent", remaining > 0 && remaining <= 10000);
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fill.style.width = `${Math.max(0, Math.min(100, remaining / limit * 100))}%`;
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if (remaining <= 0) stopCountdown();
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}
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boot();
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