Files
quiz/static/quiz.js
ameer 168cffea8b feat(options): letterless student/projector UI + text-on-wire submit
Both student-facing surfaces (the per-device join page and the
front-of-room projector) now render options as text only, no A/B/C/D
chips, no numeric prefixes. The letter-namespace remains internal:
canonical A..D in pool.json + submissions storage; canonical position
1..4 in the CSV export. Admin dashboard keeps letters because it is the
instructor's private console.

Why this lands now: the discussion of per-student option shuffling
flagged that A/B/C/D as discussion handles ("the answer is B") is itself
a leaky channel. Removing the labels closes that channel for the
non-shuffled case and keeps it closed if shuffling is added later.

Wire protocol: the submit message carries the option's full text
("answer": "Pipelining"). Server's submit_answer resolves text -> letter
via app.pool.resolve_option_key, which also accepts a canonical letter
so internal callers and tests stay readable. A non-matching string is
recorded as a zero-score submission with answer=NULL, locked in via the
PK + existing_submit_ack short-circuit. So an attempted UI bypass that
posts a fabricated string just produces a wrong answer; no retry.

CSV: A=1 .. D=2 .. C=3 .. D=4 in the answer column. Empty when no option
matched. Header unchanged so downstream pandas readers don't break, but
the value type is int instead of letter.

Histogram: the failsafe "submitted-but-no-match" row buckets into
"missed" alongside genuine misses — both yield zero credit and the
instructor cares about the same thing.

Tests:
- test_submit_accepts_option_text_resolves_to_canonical: production
  wire format produces correct grading + canonical-letter storage.
- test_submit_failsafe_locks_in_zero_score_on_garbage_text: a non-
  matching string is recorded at score=0 and a follow-up correct
  submission cannot overwrite it.

71/71 green.
2026-05-04 17:31:12 +08:00

563 lines
19 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/* Student quiz SPA.
*
* Visit /?sid=<id>. If no cookie, render the join form. If cookie, open
* the student WS and follow server messages through the lifecycle:
* lobby → question_open → submitted → question_closed → … → session_ended
*
* The server is authoritative for state transitions and scoring. The
* client only animates the UI for whatever message the server sent.
*/
const app = document.querySelector("#app");
const params = new URLSearchParams(window.location.search);
const sid = params.get("sid");
const store = {
me: null,
ws: null,
currentQuestion: null,
submitted: null,
pickedAnswer: null,
deadlineMs: null,
};
// WS reconnect with exponential backoff. Total budget is ~27s across 8
// attempts (500ms, 1s, 2s, 4s, then 5s × 4), which covers typical mobile
// hand-off and Aliyun-edge TLS hiccups without giving up too quickly.
const RECONNECT = {
attempt: 0,
maxAttempts: 8,
baseDelayMs: 500,
maxDelayMs: 5000,
timer: null,
};
let countdownTimer = null;
/* Tab-blur audit. We POST a server event whenever the student
* backgrounds the page (visibilitychange) or moves focus away from the
* window (blur). Both are debounced so a rapid alt-tab roundtrip
* doesn't spam events. The server records each event in `student_events`
* and surfaces a count to the instructor presence panel.
*
* We only ping during a question_open state — switching tabs between
* questions is fine and we don't want to noise the audit. */
const FOCUS = {
lastBlur: 0,
lastHidden: 0,
debounceMs: 1500,
};
function postEvent(kind) {
if (!sid || !store.currentQuestion || store.submitted) return;
// Use sendBeacon when leaving the page so the event survives the
// navigation; otherwise fetch with credentials so the cookie rides.
const body = JSON.stringify({ kind, question_idx: store.currentQuestion.question_idx });
const url = `/api/session/${sid}/event`;
if (kind === "visibility_hidden" && navigator.sendBeacon) {
const blob = new Blob([body], { type: "application/json" });
navigator.sendBeacon(url, blob);
return;
}
fetch(url, {
method: "POST",
credentials: "same-origin",
headers: { "Content-Type": "application/json" },
body,
keepalive: true,
}).catch(() => {});
}
function onBlur() {
const now = Date.now();
if (now - FOCUS.lastBlur < FOCUS.debounceMs) return;
FOCUS.lastBlur = now;
postEvent("blur");
}
function onVisibility() {
const now = Date.now();
if (document.visibilityState === "hidden") {
if (now - FOCUS.lastHidden < FOCUS.debounceMs) return;
FOCUS.lastHidden = now;
postEvent("visibility_hidden");
} else if (document.visibilityState === "visible") {
postEvent("visibility_visible");
}
}
window.addEventListener("blur", onBlur);
document.addEventListener("visibilitychange", onVisibility);
function fmtScore(value) {
// Scores are floats on a 0.05 grid in [0, 1]. Display as a fixed
// two-decimal string so users see e.g. "0.85" instead of
// "0.8500000000000001" when float math drifts in the leaderboard sum.
const n = Number(value || 0);
return n.toFixed(2);
}
function escapeText(value) {
return String(value ?? "").replace(/[&<>"']/g, (c) => ({
"&": "&amp;",
"<": "&lt;",
">": "&gt;",
'"': "&quot;",
"'": "&#039;",
})[c]);
}
function setView(markup) {
app.innerHTML = `<section class="centered-shell">${markup}</section>`;
}
async function api(path, options = {}) {
const headers = options.body ? { "Content-Type": "application/json", ...(options.headers || {}) } : options.headers;
const response = await fetch(path, { credentials: "same-origin", ...options, headers });
if (!response.ok) {
const error = new Error(await response.text());
error.status = response.status;
throw error;
}
return response.json();
}
function showAskInstructor() {
setView(`
<div class="card narrow">
<h1>Ask your instructor for the link</h1>
<p class="muted">This quiz link is missing or no longer valid.</p>
</div>
`);
}
async function boot() {
if (!sid) {
showAskInstructor();
return;
}
try {
await api(`/api/session/${sid}`);
} catch {
showAskInstructor();
return;
}
try {
store.me = await api(`/api/session/${sid}/me`);
} catch (err) {
if (err.status === 401) {
renderJoin();
return;
}
showAskInstructor();
return;
}
connect();
}
function renderJoin(error = null) {
setView(`
<form id="join-form" class="card narrow stack">
<header class="card-header">
<h1>Join the quiz</h1>
<p class="muted">Enter your student ID and name. The cookie is per-device.</p>
</header>
<label class="field">
<span>Student ID</span>
<input name="student_id" autocomplete="username" required autofocus>
</label>
<label class="field">
<span>Name</span>
<input name="name" autocomplete="name" required>
</label>
${error ? `<p class="alert error">${escapeText(error)}</p>` : ""}
<details class="join-disclaimer">
<summary>Before you join — please read</summary>
<ul>
<li><b>Use only your own student ID.</b> Using another student's ID is academic misconduct and is logged.</li>
<li>If you see <em>"This student ID is already in use"</em>, <b>do not retry</b> — every attempt is recorded. Tell the instructor and they will reset your slot.</li>
<li>Asking the instructor to reset your slot will set <b>all already-closed questions to 0</b> (status: missed). This is permanent and applies whether or not the slot was actually hijacked.</li>
<li>Do not clear your cookies during the quiz. Clearing them locks you out and recovery requires a reset (same penalty as above).</li>
<li>This portal is for in-lecture engagement; attendance is taken on paper.</li>
</ul>
</details>
<button type="submit" class="btn primary block">Join</button>
</form>
`);
document.querySelector("#join-form").addEventListener("submit", async (event) => {
event.preventDefault();
const submit = event.submitter || event.currentTarget.querySelector("button");
submit.disabled = true;
const data = new FormData(event.currentTarget);
try {
await api(`/api/session/${sid}/join`, {
method: "POST",
body: JSON.stringify({
student_id: data.get("student_id"),
name: data.get("name"),
}),
});
store.me = await api(`/api/session/${sid}/me`);
connect();
} catch (err) {
submit.disabled = false;
let msg = err.message || "Could not join.";
// The /join endpoint returns the FastAPI default JSON error envelope
// ({"detail": "..."}) — surface the human-readable detail rather
// than the raw JSON blob in the alert.
try {
const parsed = JSON.parse(msg);
if (parsed && parsed.detail) msg = parsed.detail;
} catch {}
renderJoin(msg);
}
});
}
function connect() {
const protocol = window.location.protocol === "https:" ? "wss" : "ws";
const ws = new WebSocket(`${protocol}://${window.location.host}/ws/student/${sid}`);
store.ws = ws;
ws.addEventListener("open", () => {
clearReconnectState();
});
ws.addEventListener("message", (event) => {
try { handleMessage(JSON.parse(event.data)); } catch (e) { console.warn("bad ws msg", e); }
});
ws.addEventListener("close", (event) => {
// session_reset already drove a re-boot; suppress the reconnect path
// so it doesn't fight with the "Re-joining…" interstitial.
if (store.resetting) return;
stopCountdown();
// 1008 = policy violation (server rejected the cookie / session).
// Retrying won't help; reload so /me re-checks auth and we land on
// the join form (or "ask your instructor") cleanly.
if (event.code === 1008) {
window.location.reload();
return;
}
scheduleReconnect();
});
ws.addEventListener("error", () => {
// The "close" event will fire next; reconnect handling lives there.
});
}
function scheduleReconnect() {
if (store.resetting) return;
if (RECONNECT.attempt >= RECONNECT.maxAttempts) {
showReconnectFailed();
return;
}
RECONNECT.attempt += 1;
const delay = Math.min(
RECONNECT.baseDelayMs * Math.pow(2, RECONNECT.attempt - 1),
RECONNECT.maxDelayMs
);
showReconnectingBanner(`Reconnecting… (${RECONNECT.attempt}/${RECONNECT.maxAttempts})`);
RECONNECT.timer = setTimeout(connect, delay);
}
function clearReconnectState() {
if (RECONNECT.timer) {
clearTimeout(RECONNECT.timer);
RECONNECT.timer = null;
}
RECONNECT.attempt = 0;
hideReconnectingBanner();
}
function showReconnectingBanner(text) {
let el = document.querySelector("#reconnect-banner");
if (!el) {
el = document.createElement("div");
el.id = "reconnect-banner";
el.className = "reconnect-banner";
el.setAttribute("role", "status");
el.setAttribute("aria-live", "polite");
document.body.appendChild(el);
}
el.textContent = text;
el.hidden = false;
}
function hideReconnectingBanner() {
const el = document.querySelector("#reconnect-banner");
if (el) el.hidden = true;
}
function showReconnectFailed() {
hideReconnectingBanner();
setView(`
<div class="card narrow center">
<h1>Disconnected</h1>
<p class="muted">We couldn't reconnect after several tries. Reload to try again.</p>
<button class="btn primary block" onclick="window.location.reload()">Reload</button>
</div>
`);
}
function handleMessage(message) {
switch (message.type) {
case "state": return renderState(message);
case "question_open": return renderQuestion(message);
case "submit_ack": return renderSubmitted(message);
case "question_closed": return renderReveal(message);
case "between_questions": return renderBetween(message);
case "session_ended": return renderFinished(message);
case "session_reset": return handleSessionReset();
case "error": return renderError(message);
}
}
function handleSessionReset() {
// Instructor cleared everyone out. Tear local state down and re-boot;
// /api/session/<sid>/me will return 401 (with cookie cleared by the
// server) and we'll land cleanly on the join form.
store.resetting = true;
stopCountdown();
clearReconnectState();
store.me = null;
store.currentQuestion = null;
store.submitted = null;
store.pickedAnswer = null;
if (store.ws) { try { store.ws.close(); } catch {} store.ws = null; }
setView(`
<div class="card narrow center">
<h1>Session reset</h1>
<p class="muted">Your instructor reset the session. Re-joining…</p>
<div class="spinner" aria-hidden="true"></div>
</div>
`);
setTimeout(() => { store.resetting = false; boot(); }, 600);
}
function renderState(message) {
store.currentQuestion = null;
store.submitted = null;
store.pickedAnswer = null;
stopCountdown();
if (message.state === "lobby") {
setView(`
<div class="card narrow center">
<p class="eyebrow">${escapeText(message.title || "Live quiz")}</p>
<h1>You're in.</h1>
<p class="muted">Hi <b>${escapeText(store.me?.name || "")}</b>. Waiting for your instructor to start.</p>
<div class="spinner" aria-hidden="true"></div>
</div>
`);
} else if (message.state === "finished") {
// Edge case: rejoin after the quiz already ended. Render a friendly
// placeholder and wait for a session_ended payload.
setView(`
<div class="card narrow center">
<h1>Quiz finished</h1>
<p class="muted">Final results coming through…</p>
</div>
`);
}
}
function renderQuestion(message) {
store.currentQuestion = message;
store.submitted = null;
store.pickedAnswer = null;
store.deadlineMs = Date.now() + (message.remaining_ms ?? message.time_limit * 1000);
setView(`
<article class="card quiz-card">
<div class="question-head">
<span class="qnum">Question ${message.question_idx + 1}</span>
<span id="countdown" class="countdown">—</span>
</div>
<div class="qbar"><span id="qbar-fill"></span></div>
<h1 class="question-text">${escapeText(message.text)}</h1>
<div class="answer-grid">
${["A","B","C","D"].map((k) => {
const text = message.options[k] || "";
return `
<button class="answer-btn" data-option="${escapeText(k)}" data-answer-text="${escapeText(text)}">
<span class="answer-text">${escapeText(text)}</span>
</button>
`;
}).join("")}
</div>
</article>
`);
document.querySelectorAll("[data-option]").forEach((btn) => {
btn.addEventListener("click", () => submitAnswer(btn.dataset.option, btn.dataset.answerText));
});
startCountdown();
}
function submitAnswer(optionKey, optionText) {
if (!store.currentQuestion || store.submitted || store.pickedAnswer) return;
// Drop the click silently if the WS isn't open right now (mid-reconnect
// or already torn down). On reconnect the server replays question_open
// for the same qidx, which re-renders the card with buttons re-enabled,
// so the student just clicks again.
if (!store.ws || store.ws.readyState !== WebSocket.OPEN) return;
store.pickedAnswer = optionKey;
document.querySelectorAll("[data-option]").forEach((btn) => {
btn.disabled = true;
if (btn.dataset.option === optionKey) btn.classList.add("picked");
});
// The wire format carries the option's full text. The server resolves
// it back to the canonical letter; if the text doesn't match (e.g. a
// student tries to circumvent the UI and send a fabricated string)
// the submission is recorded with score=0 and locked in.
store.ws.send(JSON.stringify({
type: "submit",
question_idx: store.currentQuestion.question_idx,
answer: optionText,
}));
}
function renderSubmitted(message) {
store.submitted = message;
const seconds = (message.elapsed_ms / 1000).toFixed(1);
setView(`
<div class="card narrow center">
<p class="eyebrow">Question ${message.question_idx + 1}</p>
<h1 class="big-score">+${fmtScore(message.score)}</h1>
<p class="muted">submitted in ${seconds}s</p>
<p class="muted small">Waiting for the reveal…</p>
<div class="spinner" aria-hidden="true"></div>
</div>
`);
}
function renderReveal(message) {
stopCountdown();
const q = store.currentQuestion;
const yourAnswer = message.your_answer ?? null;
const correct = message.correct;
const won = yourAnswer === correct;
const totalSubmitters = ["A","B","C","D"].reduce((a, k) => a + (message.histogram[k] || 0), 0) + (message.histogram.missed || 0);
const denom = Math.max(1, totalSubmitters);
setView(`
<article class="card reveal-card">
<div class="question-head">
<span class="qnum">Q${message.question_idx + 1}</span>
<span class="state-badge ${won ? "state-correct" : "state-wrong"}">${won ? "Correct" : (yourAnswer ? "Wrong" : "Missed")}</span>
</div>
${q?.text ? `<h2 class="question-text small">${escapeText(q.text)}</h2>` : ""}
<ol class="options reveal student-reveal letterless">
${["A","B","C","D"].map((k) => {
const isCorrect = k === correct;
const isYours = k === yourAnswer;
let cls = "";
if (isCorrect) cls += " correct";
if (isYours && !isCorrect) cls += " wrong-pick";
if (isYours) cls += " yours";
return `
<li class="${cls}">
<span class="opt-text">${escapeText(q?.options?.[k] || "")}</span>
<span class="opt-count muted">${message.histogram[k] || 0} (${Math.round(100 * (message.histogram[k] || 0) / denom)}%)</span>
</li>
`;
}).join("")}
</ol>
${message.explanation ? `<p class="explanation">${escapeText(message.explanation)}</p>` : ""}
<div class="reveal-stats">
<div class="stat"><span class="muted">Your score</span><b>+${fmtScore(message.your_score || 0)}</b></div>
<div class="stat"><span class="muted">Total</span><b>${fmtScore(message.your_total)}</b></div>
<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
</div>
<h3>Top 5</h3>
${renderBoard(message.top5)}
</article>
`);
}
function renderBetween(message) {
setView(`
<div class="card narrow center">
<p class="eyebrow">Up next</p>
<h1>Question ${(message.next_idx ?? 0) + 1}</h1>
<div class="reveal-stats">
<div class="stat"><span class="muted">Total</span><b>${fmtScore(message.your_total)}</b></div>
<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
</div>
${renderBoard(message.top5)}
<div class="spinner" aria-hidden="true"></div>
</div>
`);
}
function renderFinished(message) {
stopCountdown();
setView(`
<article class="card celebration-card">
<div class="celebration-banner">Quiz complete</div>
<div class="reveal-stats">
<div class="stat big"><span class="muted">Your total</span><b>${fmtScore(message.your_total)}</b></div>
<div class="stat"><span class="muted">Rank</span><b>${message.your_rank ?? "—"}</b></div>
<div class="stat"><span class="muted">Correct</span><b>${message.questions_correct ?? 0} / ${message.questions_answered ?? 0}</b></div>
</div>
<h3>Final top 5</h3>
${renderBoard(message.final_top5)}
<p class="muted small">Thanks for playing.</p>
</article>
`);
}
function renderBoard(rows = []) {
if (!rows || !rows.length) return `<p class="muted small">No scores yet.</p>`;
// The server marks the requesting student's row with `is_you: true` so
// we can highlight by id without other students' ids ever crossing the
// wire. Falls back to name match only if the server didn't mark anything
// (older payloads pre-migration).
const anyMarked = rows.some((r) => r.is_you);
const myName = store.me?.name;
return `
<ol class="leaderboard">
${rows.map((r) => {
const isYou = anyMarked
? !!r.is_you
: (myName && r.name && r.name === myName);
return `
<li class="${isYou ? "is-you" : ""}">
<span class="rank">${r.rank}</span>
<span class="who"><b>${escapeText(r.name)}</b></span>
<span class="score">${fmtScore(r.score)}</span>
</li>
`;
}).join("")}
</ol>
`;
}
function renderError(message) {
setView(`
<div class="card narrow center">
<h1>Server message</h1>
<p class="muted">${escapeText(message.message || message.code || "Something went wrong.")}</p>
</div>
`);
}
function startCountdown() {
stopCountdown();
countdownTimer = setInterval(tickCountdown, 250);
tickCountdown();
}
function stopCountdown() {
if (countdownTimer) clearInterval(countdownTimer);
countdownTimer = null;
}
function tickCountdown() {
const el = document.querySelector("#countdown");
const fill = document.querySelector("#qbar-fill");
if (!el || !fill || !store.deadlineMs) return;
const remaining = Math.max(0, store.deadlineMs - Date.now());
const limit = (store.currentQuestion?.time_limit ?? 60) * 1000;
el.textContent = `${Math.ceil(remaining / 1000)}s`;
el.classList.toggle("urgent", remaining > 0 && remaining <= 10000);
fill.style.width = `${Math.max(0, Math.min(100, remaining / limit * 100))}%`;
if (remaining <= 0) stopCountdown();
}
boot();