Files
quiz/static/projector.js
ameer 168cffea8b feat(options): letterless student/projector UI + text-on-wire submit
Both student-facing surfaces (the per-device join page and the
front-of-room projector) now render options as text only, no A/B/C/D
chips, no numeric prefixes. The letter-namespace remains internal:
canonical A..D in pool.json + submissions storage; canonical position
1..4 in the CSV export. Admin dashboard keeps letters because it is the
instructor's private console.

Why this lands now: the discussion of per-student option shuffling
flagged that A/B/C/D as discussion handles ("the answer is B") is itself
a leaky channel. Removing the labels closes that channel for the
non-shuffled case and keeps it closed if shuffling is added later.

Wire protocol: the submit message carries the option's full text
("answer": "Pipelining"). Server's submit_answer resolves text -> letter
via app.pool.resolve_option_key, which also accepts a canonical letter
so internal callers and tests stay readable. A non-matching string is
recorded as a zero-score submission with answer=NULL, locked in via the
PK + existing_submit_ack short-circuit. So an attempted UI bypass that
posts a fabricated string just produces a wrong answer; no retry.

CSV: A=1 .. D=2 .. C=3 .. D=4 in the answer column. Empty when no option
matched. Header unchanged so downstream pandas readers don't break, but
the value type is int instead of letter.

Histogram: the failsafe "submitted-but-no-match" row buckets into
"missed" alongside genuine misses — both yield zero credit and the
instructor cares about the same thing.

Tests:
- test_submit_accepts_option_text_resolves_to_canonical: production
  wire format produces correct grading + canonical-letter storage.
- test_submit_failsafe_locks_in_zero_score_on_garbage_text: a non-
  matching string is recorded at score=0 and a follow-up correct
  submission cannot overwrite it.

71/71 green.
2026-05-04 17:31:12 +08:00

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/* ============================================================
* Projector view — front-of-room display.
*
* Read-only public WS client. The server is authoritative; we only
* receive `projector_state` snapshots and render them. There are no
* outbound mutations, no auth, no cookies.
*
* The projector is intentionally one-shot per state change: a render
* blows away `#projector-app` and re-builds it, except for two hot
* paths that need partial updates:
* 1) the countdown ring ticks at 4Hz (computed from deadline),
* 2) the lobby participant counter bumps on increment without
* rebuilding the whole lobby.
*
* Layout intent: one screen, no scroll, big-screen typography.
* ============================================================ */
const app = document.querySelector("#projector-app");
const params = new URLSearchParams(window.location.search);
const sid = params.get("sid");
const store = {
ws: null,
snapshot: null,
prevSnapshot: null,
countdownTimer: null,
connected: false,
};
// --------------------------------------------------------------
// Helpers
// --------------------------------------------------------------
function escapeText(value) {
return String(value ?? "").replace(/[&<>"']/g, (c) => ({
"&": "&amp;",
"<": "&lt;",
">": "&gt;",
'"': "&quot;",
"'": "&#039;",
})[c]);
}
const escapeAttr = escapeText;
function fmtScore(value) {
return Number(value || 0).toFixed(2);
}
function clamp(n, lo, hi) {
return Math.max(lo, Math.min(hi, n));
}
// --------------------------------------------------------------
// Boot + WS
// --------------------------------------------------------------
async function boot() {
if (!sid) {
app.innerHTML = `
<section class="projector-shell">
<span class="reg-tr"></span><span class="reg-bl"></span>
<header class="projector-topbar">
<div class="topbar-left"><span class="brand">Live Quiz</span></div>
<div class="topbar-mid"></div>
<div class="topbar-right"></div>
</header>
<div class="projector-card fatal-card">
<h1 class="lobby-headline">Projector view</h1>
<p class="lobby-sub">Open <code>/projector/?sid=&lt;your-sid&gt;</code></p>
</div>
<footer class="projector-foot">
<span class="left"><span class="dot dim"></span> offline</span>
<span class="center"></span>
<span class="right">no session</span>
</footer>
</section>`;
return;
}
try {
const r = await fetch(`/api/session/${sid}/projector`);
if (!r.ok) throw new Error("not found");
store.snapshot = await r.json();
render();
} catch {
app.innerHTML = `
<section class="projector-shell">
<span class="reg-tr"></span><span class="reg-bl"></span>
<header class="projector-topbar">
<div class="topbar-left"><span class="brand">Live Quiz</span></div>
<div class="topbar-mid"></div>
<div class="topbar-right"></div>
</header>
<div class="projector-card fatal-card">
<h1 class="lobby-headline">Quiz unavailable</h1>
<p class="lobby-sub">No live session at <code>${escapeText(sid)}</code>.</p>
</div>
<footer class="projector-foot">
<span class="left"><span class="dot dim"></span> offline</span>
<span class="center"></span>
<span class="right">${escapeText(sid)}</span>
</footer>
</section>`;
return;
}
connect();
}
function connect() {
const protocol = window.location.protocol === "https:" ? "wss" : "ws";
const ws = new WebSocket(`${protocol}://${window.location.host}/ws/projector/${sid}`);
store.ws = ws;
ws.addEventListener("open", () => {
store.connected = true;
refreshConnDot();
});
ws.addEventListener("message", (event) => {
try {
const msg = JSON.parse(event.data);
if (msg.type === "projector_state") {
store.prevSnapshot = store.snapshot;
store.snapshot = msg;
render();
}
} catch {}
});
ws.addEventListener("close", () => {
store.connected = false;
refreshConnDot();
setTimeout(connect, 2000);
});
// Periodic ping to keep proxies from idling the socket out.
setInterval(() => {
if (ws.readyState === WebSocket.OPEN) {
try { ws.send(JSON.stringify({ type: "ping" })); } catch {}
}
}, 25_000);
}
function refreshConnDot() {
const dot = document.querySelector(".projector-foot .dot");
if (!dot) return;
dot.classList.toggle("dim", !store.connected);
const left = dot.parentElement;
if (left) {
const text = store.connected ? "live" : "reconnecting";
// last text node holds status word
const nodes = Array.from(left.childNodes);
const t = nodes.reverse().find((n) => n.nodeType === 3);
if (t) t.nodeValue = " " + text;
}
}
// --------------------------------------------------------------
// Top-level render
// --------------------------------------------------------------
function render() {
const s = store.snapshot;
if (!s) return;
stopCountdown();
const view =
s.state === "lobby" ? renderLobby(s)
: s.state === "question_open" ? renderQuestion(s, false)
: s.state === "question_closed" ? renderQuestion(s, true)
: s.state === "between_questions" ? renderBetween(s)
: s.state === "finished" ? renderFinished(s)
: `<div class="projector-card"><p class="muted">State: ${escapeText(s.state)}</p></div>`;
app.innerHTML = `
<section class="projector-shell" data-state="${escapeText(s.state)}">
<span class="reg-tr"></span><span class="reg-bl"></span>
${renderTopbar(s)}
${view}
${renderFoot(s)}
</section>
`;
// Lobby counter bump animation (post-mount): if the count went up
// since the previous snapshot, briefly mark .bump on the counter.
if (s.state === "lobby") {
const prev = store.prevSnapshot?.participant_count ?? -1;
if (prev >= 0 && s.participant_count > prev) {
const el = document.querySelector(".participant-count");
if (el) {
el.classList.remove("bump");
// force reflow then re-add to restart animation
// eslint-disable-next-line no-unused-expressions
void el.offsetWidth;
el.classList.add("bump");
}
}
}
// Start the countdown ticker for the question_open state
if (s.state === "question_open" && s.question) {
startCountdown(
Date.now() + (s.question.remaining_ms ?? 0),
s.question.time_limit ?? s.pool_meta?.time_limit_default ?? 60
);
} else if (s.state === "question_closed" && s.question) {
// freeze the ring at "spent"
const ring = document.querySelector(".countdown-ring");
if (ring) {
ring.style.setProperty("--pct", "0");
ring.classList.remove("urgent");
ring.classList.add("spent");
const num = ring.querySelector(".num");
if (num) num.textContent = "0s";
}
}
refreshConnDot();
}
// --------------------------------------------------------------
// Topbar (masthead)
// --------------------------------------------------------------
function renderTopbar(s) {
const idx = s.question?.idx ?? null;
const total = s.pool_meta?.question_count ?? s.question?.total_questions ?? 0;
const showQ = idx != null;
const stateLabel = ({
lobby: "Lobby",
question_open: "Live",
question_closed: "Reveal",
between_questions: "Between",
finished: "Finished",
})[s.state] || s.state;
return `
<header class="projector-topbar">
<div class="topbar-left">
<span class="brand">Live Quiz</span>
<h1 class="topbar-title">${escapeText(s.title || "Quiz")}</h1>
</div>
<div class="topbar-mid">
${showQ
? `<span class="folio">Question <b>${idx + 1}</b> of <b>${total}</b></span>`
: (total ? `<span class="folio"><b>${total}</b> questions</span>` : "")
}
<span class="state-badge state-${escapeText(s.state)}">${escapeText(stateLabel)}</span>
</div>
<div class="topbar-right">
${s.sid ? `<span class="folio">SID <b>${escapeText(s.sid)}</b></span>` : ""}
<span class="folio">${formatClock(s.server_ts)}</span>
</div>
</header>
`;
}
function formatClock(ts) {
if (!ts) return "";
const d = new Date(ts);
const hh = String(d.getHours()).padStart(2, "0");
const mm = String(d.getMinutes()).padStart(2, "0");
return `${hh}:${mm}`;
}
// --------------------------------------------------------------
// Footer
// --------------------------------------------------------------
function renderFoot(s) {
const dotClass = store.connected ? "dot" : "dot dim";
const status = store.connected ? "live" : "reconnecting";
const right = (() => {
if (s.state === "lobby") return `awaiting start`;
if (s.state === "finished") return `quiz complete`;
if (s.state === "between_questions") return `interlude`;
if (s.state === "question_closed") return `answers revealed`;
if (s.state === "question_open" && s.live_histogram) {
const c = s.live_histogram;
return `${c.submitted_count}/${c.total_count} submitted`;
}
return "";
})();
return `
<footer class="projector-foot">
<span class="left"><span class="${dotClass}"></span> ${status}</span>
<span class="center">${escapeText(s.title || "")}</span>
<span class="right">${escapeText(right)}</span>
</footer>
`;
}
// --------------------------------------------------------------
// State: LOBBY
// --------------------------------------------------------------
function renderLobby(s) {
const n = s.participant_count || 0;
const dotMax = 96;
const dots = Math.min(n, dotMax);
const time = s.pool_meta?.time_limit_default ?? 60;
const qcount = s.pool_meta?.question_count ?? 0;
const scoreFn = (s.pool_meta?.score_fn || "linear").replace(/_/g, " ");
return `
<div class="projector-grid lobby">
<div class="projector-card join-card">
<div>
<p class="lobby-eyebrow">Scan to join</p>
<h2 class="lobby-headline">Open the quiz on your phone.</h2>
<p class="lobby-sub">Point your camera at the code, or type the address below into a browser.</p>
</div>
<div class="qr-frame">
<div class="qr-big"><img src="${escapeAttr(s.qr_url || "")}" alt="Join QR code"></div>
</div>
<div class="lobby-url">${escapeText(s.join_url || "")}</div>
</div>
<div class="projector-card lobby-status">
<p class="lobby-eyebrow">Joined so far</p>
<div class="participant-count">
<b>${n}</b>
<div class="label">
<span class="word">student${n === 1 ? "" : "s"} ready,</span>
<span class="meta">↳ waiting on instructor</span>
</div>
</div>
<ol class="constellation" aria-label="${n} participants joined">
${Array.from({ length: dots }).map((_, i) => {
const d = (i % 24) * 18;
return `<li style="--d:${d}ms"></li>`;
}).join("")}
</ol>
<div>
<div class="lobby-rule"> how it runs </div>
<div class="lobby-meta-grid">
<div class="cell"><span class="v">${qcount}</span><span class="k">Questions</span></div>
<div class="cell"><span class="v">${time}s</span><span class="k">Per question</span></div>
<div class="cell"><span class="v">${escapeText(scoreFn)}</span><span class="k">Scoring</span></div>
</div>
</div>
</div>
</div>
`;
}
// --------------------------------------------------------------
// State: QUESTION (open + closed/reveal)
// --------------------------------------------------------------
function renderQuestion(s, revealed) {
const q = s.question;
if (!q) return `<div class="projector-card"><p class="muted">Loading question</p></div>`;
const hist = s.live_histogram?.counts || { A: 0, B: 0, C: 0, D: 0 };
const submitted = s.live_histogram?.submitted_count || 0;
const total = Math.max(1, s.live_histogram?.total_count || 1);
const reveal = s.reveal;
const correct = reveal?.correct;
// Pre-vote state: nobody has submitted yet AND we're not revealed.
// Hide the bars to keep the layout calm during reading time.
const hasVotes = ["A", "B", "C", "D"].some((k) => (hist[k] || 0) > 0);
const preVote = !revealed && !hasVotes;
const limit = q.time_limit || s.pool_meta?.time_limit_default || 60;
const remainingMs = q.remaining_ms ?? 0;
const initialPct = revealed ? 0 : clamp(100 * (remainingMs / 1000) / limit, 0, 100);
const initialSec = Math.ceil(remainingMs / 1000);
const ringClass =
revealed ? "countdown-ring spent"
: (initialSec <= 10 && initialSec > 0) ? "countdown-ring urgent"
: "countdown-ring";
const submittedPct = clamp(100 * submitted / Math.max(1, s.live_histogram?.total_count || 1), 0, 100);
return `
<div class="projector-grid question">
<div class="projector-card question-card">
<div class="question-head">
<h2 class="big-question">${escapeText(q.text)}</h2>
<div class="${ringClass}" id="big-countdown"
style="--pct:${initialPct}"
role="timer" aria-label="time remaining">
<span class="num">${revealed ? "0s" : initialSec + "s"}</span>
</div>
</div>
<ol class="big-options letterless ${revealed ? "revealed" : ""} ${preVote ? "pre-vote" : ""}">
${["A","B","C","D"].map((k) => {
const v = hist[k] || 0;
const pct = Math.round(100 * v / total);
const isCorrect = revealed && k === correct;
const isIncorrect = revealed && k !== correct;
const cls = [
isCorrect ? "correct" : "",
isIncorrect ? "incorrect" : "",
].filter(Boolean).join(" ");
return `
<li class="${cls}">
<span class="opt-text">${escapeText(q.options?.[k] || "")}</span>
<span class="opt-bar"><span class="opt-bar-fill" style="width:${pct}%"></span></span>
<span class="opt-count">${v}<small>${pct}%</small></span>
</li>
`;
}).join("")}
</ol>
${revealed && reveal?.explanation
? `<p class="big-explanation">${escapeText(reveal.explanation)}</p>`
: `<div class="submission-strip">
<span class="label">Submissions</span>
<span class="track"><span class="fill" style="--p:${submittedPct.toFixed(1)}%"></span></span>
<span class="nums">${submitted}<small>of ${s.live_histogram?.total_count || s.participant_count || 0}</small></span>
</div>`
}
</div>
<div class="projector-card side-card">
<p class="card-eyebrow">Response time</p>
${renderResponseTime(s.response_time_distribution)}
<p class="card-eyebrow">Top 5</p>
${renderLeaderboard((s.leaderboard || []).slice(0, 5))}
<p class="side-meta">${submitted} of ${s.live_histogram?.total_count || s.participant_count || 0} answered</p>
</div>
</div>
`;
}
// --------------------------------------------------------------
// State: BETWEEN
// --------------------------------------------------------------
function renderBetween(s) {
const next = (s.question?.idx ?? -1) >= 0
? `Next: question ${s.question.idx + 2} of ${s.pool_meta?.question_count ?? "?"}`
: "";
return `
<div class="projector-grid between">
<div class="projector-card">
<p class="card-eyebrow">Score distribution</p>
${renderScoreArea(s.score_distribution)}
<p class="side-meta">${escapeText(next)}</p>
</div>
<div class="projector-card">
<p class="card-eyebrow">Standings</p>
${renderLeaderboard((s.leaderboard || []).slice(0, 10))}
</div>
</div>
`;
}
// --------------------------------------------------------------
// State: FINISHED
// --------------------------------------------------------------
function renderFinished(s) {
const dist = s.score_distribution;
const top = (s.leaderboard || [])[0];
const headline = top
? `${escapeText(top.name)} took the broadside.`
: `The quiz is complete.`;
return `
<div class="projector-grid finished">
<div class="projector-card finished-grid">
<div class="finished-banner">
<span class="kicker">— The Final Tally —</span>
<h2>${headline}</h2>
<p class="summary">${dist?.n ?? 0} student${(dist?.n ?? 0) === 1 ? "" : "s"} answered &middot; max possible ${(dist?.max_total ?? 0).toFixed(1)} points</p>
</div>
${renderScoreArea(dist)}
</div>
<div class="projector-card">
<p class="card-eyebrow">Final leaderboard</p>
${renderLeaderboard(s.leaderboard || [])}
</div>
</div>
`;
}
// --------------------------------------------------------------
// Leaderboard
// --------------------------------------------------------------
function renderLeaderboard(rows) {
if (!rows || !rows.length) {
return `<div class="empty-state"><span class="glyph">— no scores yet —</span><p>Standings appear after the first question is scored.</p></div>`;
}
return `
<ol class="big-leaderboard">
${rows.map((r, i) => `
<li style="--d:${i * 35}ms">
<span class="rank">${r.rank}</span>
<span class="name">${escapeText(r.name)}</span>
<span class="score">${fmtScore(r.score)}</span>
</li>
`).join("")}
</ol>
`;
}
// --------------------------------------------------------------
// Charts
// --------------------------------------------------------------
/** Vertical bar chart with axis baseline + gridlines (CSS-driven). */
function renderResponseTime(dist) {
if (!dist || !dist.total) {
return `<div class="empty-state"><span class="glyph">— awaiting submissions —</span></div>`;
}
const max = Math.max(1, ...dist.buckets.map((b) => b.count));
const cells = dist.buckets.map((b) => {
const h = Math.max(2, Math.round(100 * b.count / max));
const empty = b.count === 0;
return `
<div class="bar-cell">
<span class="bar-fill" style="--h:${h}%" data-empty="${empty}"></span>
</div>`;
}).join("");
const nums = dist.buckets.map((b) => `<span class="bar-num">${b.count}</span>`).join("");
const labels = dist.buckets.map((b) => `<span class="bar-label">${escapeText(b.label)}</span>`).join("");
return `
<div class="bar-chart small">
<div class="bars">${cells}</div>
<div class="nums">${nums}</div>
<div class="labels">${labels}</div>
</div>
`;
}
/**
* Score distribution as a smoothed step-area chart. Gives a feel for the
* shape of the class result rather than 10 detached bars; reads well at
* lecture-hall distance because the silhouette is unambiguous.
*
* The SVG is intentionally drawn in a fixed 1000×360 box and stretched.
* We use a stepped path so each x-bucket looks like a flat top (since the
* bucket is a range, not a point), then close it down to the axis to fill.
*/
function renderScoreArea(dist) {
if (!dist || !dist.buckets || !dist.buckets.length) {
return `<div class="empty-state"><span class="glyph">— scores not yet tallied —</span><p>The distribution appears after the first question is scored.</p></div>`;
}
const W = 1000, H = 360;
const padL = 56, padR = 16, padT = 22, padB = 44;
const innerW = W - padL - padR;
const innerH = H - padT - padB;
const buckets = dist.buckets;
const n = buckets.length;
const total = dist.n || buckets.reduce((a, b) => a + b.count, 0) || 0;
const max = Math.max(1, ...buckets.map((b) => b.count));
// X coords for the *edges* between buckets (n+1 edges)
const xEdge = (i) => padL + (innerW * i) / n;
const yFor = (count) => padT + innerH * (1 - count / max);
// Stepped polyline: for each bucket draw flat top from xEdge(i) to xEdge(i+1)
const linePath = [];
buckets.forEach((b, i) => {
const x0 = xEdge(i), x1 = xEdge(i + 1), y = yFor(b.count);
if (i === 0) linePath.push(`M ${x0} ${y}`);
else linePath.push(`L ${x0} ${y}`);
linePath.push(`L ${x1} ${y}`);
});
const fillPath = [
...linePath,
`L ${xEdge(n)} ${padT + innerH}`,
`L ${xEdge(0)} ${padT + innerH}`,
`Z`,
];
// Y gridlines at 0, .25, .5, .75, 1
const yGrid = [0, 0.25, 0.5, 0.75, 1].map((t) => {
const y = padT + innerH * t;
const v = Math.round(max * (1 - t));
return `
<line class="grid-line" x1="${padL}" x2="${padL + innerW}" y1="${y}" y2="${y}"></line>
<text class="y-tick-label" x="${padL - 8}" y="${y}">${v}</text>
`;
}).join("");
// X-axis tick labels at each bucket centre
const xLabels = buckets.map((b, i) => {
const cx = (xEdge(i) + xEdge(i + 1)) / 2;
return `<text class="x-tick-label" x="${cx}" y="${H - padB + 16}">${escapeText(b.label)}</text>`;
}).join("");
// Per-bucket count labels above each top, only if non-zero
const dataLabels = buckets.map((b, i) => {
if (b.count === 0) return "";
const cx = (xEdge(i) + xEdge(i + 1)) / 2;
const cy = yFor(b.count) - 8;
return `<text class="data-label" x="${cx}" y="${cy - 12}">${b.count}</text>
<circle class="data-point" cx="${cx}" cy="${yFor(b.count)}" r="5.5"></circle>`;
}).join("");
// Median tag — find the bucket containing the cumulative midpoint
let medianIdx = -1;
if (total > 0) {
let acc = 0;
for (let i = 0; i < buckets.length; i++) {
acc += buckets[i].count;
if (acc >= total / 2) { medianIdx = i; break; }
}
}
let medianMarks = "";
if (medianIdx >= 0) {
const mx = (xEdge(medianIdx) + xEdge(medianIdx + 1)) / 2;
medianMarks = `
<line class="median-line" x1="${mx}" x2="${mx}" y1="${padT}" y2="${padT + innerH}"></line>
<text class="median-tag" x="${mx}" y="${padT - 6}" text-anchor="middle">median</text>
`;
}
// Summary stats
const mean = total ? buckets.reduce((acc, b, i) => {
// approximate bucket midpoint as i+0.5 normalized to max_total
const mid = ((i + 0.5) / n) * (dist.max_total || n);
return acc + b.count * mid;
}, 0) / total : 0;
return `
<div class="area-chart">
<svg viewBox="0 0 ${W} ${H}" preserveAspectRatio="none" role="img" aria-label="Score distribution">
${yGrid}
<line class="axis" x1="${padL}" x2="${padL + innerW}" y1="${padT + innerH}" y2="${padT + innerH}"></line>
<line class="axis" x1="${padL}" x2="${padL}" y1="${padT}" y2="${padT + innerH}"></line>
<text class="axis-title" x="${padL + innerW / 2}" y="${H - 6}" text-anchor="middle">Score band (out of ${(dist.max_total || 0).toFixed(1)})</text>
<text class="axis-title" x="${padL - 36}" y="${padT + innerH / 2}" transform="rotate(-90 ${padL - 36} ${padT + innerH / 2})" text-anchor="middle">Students</text>
<path class="area-fill" d="${fillPath.join(" ")}"></path>
<path class="area-line" d="${linePath.join(" ")}"></path>
${dataLabels}
${medianMarks}
</svg>
<div class="chart-legend">
<span>10 score bands &middot; ${n} buckets</span>
<span class="stat">n = <b>${total}</b> &middot; mean <b>${mean.toFixed(2)}</b> &middot; max <b>${(dist.max_total || 0).toFixed(1)}</b></span>
</div>
</div>
`;
}
// --------------------------------------------------------------
// Countdown ring (partial update, runs at 4Hz)
// --------------------------------------------------------------
function startCountdown(deadlineMs, totalSec) {
stopCountdown();
const tick = () => {
const ring = document.querySelector("#big-countdown");
if (!ring) return stopCountdown();
const remaining = Math.max(0, deadlineMs - Date.now());
const sec = Math.ceil(remaining / 1000);
const pct = clamp(100 * (remaining / 1000) / Math.max(1, totalSec), 0, 100);
ring.style.setProperty("--pct", pct.toFixed(2));
const num = ring.querySelector(".num");
if (num) num.textContent = `${sec}s`;
const isUrgent = remaining > 0 && remaining <= 10000;
ring.classList.toggle("urgent", isUrgent);
if (remaining <= 0) {
ring.classList.add("spent");
stopCountdown();
}
};
tick();
store.countdownTimer = setInterval(tick, 250);
}
function stopCountdown() {
if (store.countdownTimer) clearInterval(store.countdownTimer);
store.countdownTimer = null;
}
// --------------------------------------------------------------
// Boot
// --------------------------------------------------------------
boot();