##### basic_raw_socket::async_receive_from (1 of 2 overloads)

Start an asynchronous receive.

    template<
        typename MutableBufferSequence,
        typename ReadHandler = DEFAULT>
    DEDUCED async_receive_from(
        const MutableBufferSequence & buffers,
        endpoint_type & sender_endpoint,
        ReadHandler && handler = DEFAULT);

This function is used to asynchronously receive raw data. The function call always returns immediately.

###### Parameters

buffers

  One or more buffers into which the data will be received. Although the buffers object may be copied as necessary, ownership of the underlying memory blocks is retained by the caller, which must guarantee that they remain valid until the handler is called.

sender_endpoint

  An endpoint object that receives the endpoint of the remote sender of the data. Ownership of the sender_endpoint object is retained by the caller, which must guarantee that it is valid until the handler is called.

handler

  The handler to be called when the receive operation completes. Copies will be made of the handler as required. The function signature of the handler must be:

      void handler(
        const asio::error_code& error, // Result of operation.
        std::size_t bytes_transferred           // Number of bytes received.
      );

  Regardless of whether the asynchronous operation completes immediately or not, the handler will not be invoked from within this function. On immediate completion, invocation of the handler will be performed in a manner equivalent to using `post`.

###### Example

To receive into a single data buffer use the `buffer` function as follows:

    socket.async_receive_from(
        asio::buffer(data, size), 0, sender_endpoint, handler);

See the `buffer` documentation for information on receiving into multiple buffers in one go, and how to use it with arrays, boost::array or std::vector.