### Buffered handshake handler requirements

A buffered handshake handler must meet the requirements for a handler. A value `h` of a buffered handshake handler class should work correctly in the expression `h(ec, s)`, where `ec` is an lvalue of type `const error_code` and `s` is an lvalue of type `const size_t`.

##### Examples

A free function as a buffered handshake handler:

    void handshake_handler(
        const asio::error_code& ec,
        std::size_t bytes_transferred)
    {
      ...
    }

A buffered handshake handler function object:

    struct handshake_handler
    {
      ...
      void operator()(
          const asio::error_code& ec,
          std::size_t bytes_transferred)
      {
        ...
      }
      ...
    };

A non-static class member function adapted to a buffered handshake handler using `boost::bind()`:

    void my_class::handshake_handler(
        const asio::error_code& ec,
        std::size_t bytes_transferred)
    {
      ...
    }
    ...
    socket.async_handshake(...,
        boost::bind(&my_class::handshake_handler,
          this, asio::placeholders::error,
          asio::placeholders::bytes_transferred));